IGDA Meet June 26th

June 15th, 2009 – 9:08 am
Tagged as: IGDA

Rhythm & Hues is hiring!

May 19th, 2009 – 10:58 pm

Hi guys

There is an opening for the following positions;

1) Digital Rotoscoping Apprentice. This is a 3 month paid training program where you will get a chance to train in one of the best VFX studios in the world smile. Successful candidates will get a chance to join Rhythm & Hues full time. Please go to this webpage for more details–>http://www.rhythm.com/malaysia/ca_roto.html

2) Digital Production Coordinator. Please go to this webpage for more details—>http://www.rhythm.com/malaysia/ca_digiCord.html

All interested candidates should email their resumes to: jobs-my@rhythm.com[/email], and mail a demo reel (DVD or VCD) to the address mentioned in the contact section of our website.

Location:

Rhythm & Hues Sdn Bhd
Creative Multimedia Lab,
E201, 2nd Floor, East Wing,
MSC Malaysian Innovation Centre,
EB1, Jalan Teknokrat 3,
Cyberjaya, Selangor
63000 Malaysia

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Please visit the main page at www.rhythm.com/malaysia

If you have any questions feel free to email me at echan@rhythm.com or [email]mysticaldodo@gmail.com.

CG Overdrive 2009 - Conference & Professional Tracks

May 19th, 2009 – 10:57 pm
Tagged as: News & Events

Calling all CG Artists/Enthusiasts!

CG Overdrive, to be held from 16-19 June 2009 @ Singapore Expo, has lined up some really exciting speakers for its Conference and NEW Professional Tracks segment this year.

Held over 2 days each, the 6 Professional Tracks are:

- 2D Track (Powered by Feng Zhu & Ryan Church)
- Story Development Track (Powered by Pixar Animation Studios)
- Games Track (Powered by Codemasters)
- VFX Track (Powered by Double Negative & Rune Entertainment)
- Character Animation Track (Powered by Pixar Animation Studios)
- Business Track (Chaired by President, Polygon Pictures)

For the Conference, Alex Alvarez, Founder & President of Gnomon Inc, will be delivering the keynote.

For more information, pls visit http://www.cgoverdrive.com

To register online for the Conference and/or Professional Tracks, visit http://www.cgoverdrive.com/fee_reg.htm

Early bird rates have just been extended. Register by Friday, 22 May to enjoy substantial savings!

Groups of 5 or more persons registering from same company/school for conference and/or professional tracks enjoy 20% off fees.

Should you have any queries, pls contact the following:

Ms Elle Ng
Conference Executive
DID : +65 6233 6627
Email : en@sesallworld.com

Looking forward to see you all at CG Overdrive this June!

Double Negative Singapore is Hiring!

May 15th, 2009 – 6:51 am

“You only need one shot, make it count”

Do you want a shot in the VFX industry?

Calling all CG professionals, as well as bright and talented graduates. Double Negative, Europe’s largest visual effects facility for film, is setting up in Singapore and we want you to join us.

We are currently in production on: Harry Potter and the Deathly Hallows: Part 1; Iron Man 2; Prince of Persia: Sands of Time; The Green Zone; The Sorcerer’s Apprentice; Hippie Hippie Shake; The Wolf Man; Kick-Ass; 2012; Sherlock Holmes and Scott Pilgrim vs. the World.

Give it your best shot, send in your reel to:

Victoria Rodgers
Double Negative Singapore
Connexis South # 07-01
Fusionopolis
1 Fusionopolis Way
Singapore 138632

Deadline for applications: 1st June 2009.

http://i731.photobucket.com/albums/…bsite_Final.jpg

Indiecade 2009 open for submissions

May 9th, 2009 – 7:04 pm
Tagged as: News & Events

As posted by Hilmy in IGDA Malaysia forum . I’m re-posting it here for rss feed subscriber of the web-blog.

IndieCade: The International Festival of Independent Games 09

Indiecade invites independent game artists and designers from around the world to submit interactive media of all types – from art to commercial, ARG to abstract, mind-bending to mobile, serious to shooter – for consideration. Work-in-progress is encouraged.

All entrants are eligible, by jury/curatorial selection, for inclusion at all of the 2009 IndieCade international exhibitions, including among others E3 and Siggraph. 25 finalist games are selected, by an internationally renowned jury, as the centerpiece of the IndieCade 2009 Festival. These games are eligible for the top prizes and awards of 2009.

Gamemakers and their teams are supplied with passes to all the events they are selected and all related IndieCade social events. It is IndieCade’s ultimate goal to bring the eye of the public and industry to your games.

More details available at :

http://www.indiecade.com/index.php?/events/submissions/

http://www.indiecade.com/

Triple projects require developers

May 9th, 2009 – 6:57 pm

Hi y’all,

I am representing Hearth Interactive, a humble game development start-up which have 3 distinct multiplayer online game projects requiring programmers, artists game designers, and audio artists. I need really committed, willing-to-learn and capable developers. The projects are:

‘FSO’: This is a 2D web turn-based educational game on Flash. This project is funded under MDEC Technopreneur PreSeed grant. It’s a 12 month’s project and is already in its 1st quarter. This project requires:
- Flash programmer with Actionscript 3.0 skill
- concept art and 2D sprite artist
- BGM & sound engineer

‘EGO’: a text-oriented real time business strategy game made web based to be developed using Flex. This game is like Utopia without the dragons and armies. This project is currently in the approval stage from CRADLE. Tentatively to be developed in 6 months. This project requires:
- game designer with experience/knowledge in designing/developing text based web games and good in math
- web programmer with Flex 3.0 experience or at least AJAX or Actionscript skill
- concept art and 2D sprite artist

‘XR’: This is a Java mobile 2D online fighting game proposed to be made on Google Android. Think ‘Double Dragon’ on mobile. This project is currently in the approval stage from CRADLE. Tentatively to be developed in 6 months too. This project requires:
- game designer. experience/knowledge in designing/developing fighting games is an added bonus
- Java programmer with experience/knowldge in developing mobile games or apps
- concept art and 2D sprite artist
- BGM & sound engineer

I don’t really visit the forums more than once or twice a month, so please drop me an email at white_knight_stg44@yahoo.com.

Details on payment, scope of work, schedule, etc can be discussed once contacted. Developers will be paid with fair compensation and have the option to be on part time, full time, or man-day freelancing(set by us). You can work from home as long as you are in KL area for us to ocassionally meet.

MSC Malaysia IP Creators Challenge Series 2009

April 27th, 2009 – 8:33 am
Tagged as: News & Events

MSC Malaysia is organising the 4th IPCC computer games design competition. Same as last year, the focus is the development of Computer Casual Games. All companies or team of individuals/graduates are invited to pitch their idea of for the casual games.

http://www.mscmalaysia.my/topic/IPCC
http://www.mscmalaysia.my/topic/Computer+Casual+Game

Closing date - 2nd July 09

The top 5 winners will be awarded with RM 50,000.00 grant each to support the development of 30-45 minutes gameplay on the PC platform in 8 months.

IGDA Meet April 24th - Report

April 26th, 2009 – 10:22 pm

We started roughly around 8.15pm, where the first group of crows were Adam and Kuching (correct me if I got your nickname wrongly) - both of them are the receiver of MDeC’s Pre-Seed Fund under their new company doing education games, Lim - ex-concept artist from Gamebrains, and also EdyKajang who introduce himself as a low profile non-conformist idealistic full-time independent solo game developer. We start talking randomly about game development news and topics before I inform them about the agenda of the meet. We started of discussing the result of the IGDA Malaysia Chapter Survey where I noted that we have a large crowd of students and hobbyist compared to full time game developer. A situation that is pretty much different with most IGDA chapters, as most of them have a large enough crowd of professional game developers to serve that they try not to cater too much on students and hobbyist interests. From there we talk about what can we improve and what the audience expect from IGDA Malaysia Chapter themselves (too bad, I couldn’t recall the suggestions precisely, so, please kindly post it in the forum to share your opinion with others). While having a heated discussion spawned from the first item in the agenda, Mohan Low from Leet Games arrives and join in the discussion. He brought up an interesting point about the disconnection between game developers and game publishers in Malaysia. Coming from publishing background, he shared several interesting facts and statistics about game publishing business in Malaysia especially on multiplayer online games. Some of it was covered in his talk at Video Games Symposium in November 2008.

While the session was still running strong, others that arrived at different point of time were Kenny Chan - game designer in Mygo Solutions, Lih Wuei and Chin Foo - engine and tool programmer from Codemasters, Aznan Falzi and Hafiz - game designer and programmer from Titoonic Asia and lastly Ezzy - game programmer from Activate Play. We continue to talk about various games development topics including gossips and news of the local games industry until 11.50pm covering topics like XNA, iPhone, Google Android and WiiWare development. That was the time the pictures being taken, sorry for the lousy quality.

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Because of the lively session, I forgot to bring the other 3 topics on the agenda for the meeting. I’m very sorry for that and I’ll make it up on the next one.

Few things that IGDA Malaysia Chapter should work on from the meeting’s discussion :

- Active games company list and made in Malaysia shipped titles

- Up to date reference for funding resources

Wacana Media Interaktif : Halatuju dan Potensi Multimedia di Masa Depan

April 26th, 2009 – 9:26 pm
Tagged as: News & Events

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Almost a month ago, Faculty of Information And Communication Technology of Universiti Teknikal Malaysia Melaka (UTeM) invited IGDA Malaysia Chapter representative to take part of their event, a forum and workshop about the future of multimedia industry focusing on animation and games. Among other invited guest were Hasnul Hadi Samsudin and Azmir Saifudding Mutalib from MDeC, Hassan Abd Mutalib from Persatuan Animasi Malaysia, Kedar Raut from Rhythm & Hues Studio - India, and myself, BuZz from IGDA Malaysia Chapter.

The event started with the forum that talks about the challenges and oppurtunities of interactive media industry in Malaysia”, where the panels were made of Hasnul Hadi Samsudin and Hassan Abd Mutalib. The second part of the event is divided to workshop and also talk, where students are divided based on their years of studies. Kedar Raut delivered two talk sessions that covers the work that Rhythm & Hues Studio in India have done, Azmir Saifudding Mutalib covers two sessions about the creative works and effort that MDeC has been involved with and lastly, I did a workshop on games development using Microsoft XNA.

Overall, the event was fruitful, especially that we get to have a discourse session with the academicians from UTeM, discussing about their courses and also the industry in general.

Concept Artist

April 15th, 2009 – 3:03 am

Concept Artist

As part of our team of animators and artists, you will be creating original character designs for games from concept sketch to finished art.

To be considered for one of these roles you must be able to demonstrate the following skills and attributes:

- Able to illustrate in Japanese manga/anime style
- Digital painting and/or traditional painting experience.
- Strong creative and conceptual skills and ability to clearly present your ideas.
- Able to follow a brief and willing to work under direction.
- Interest and knowledge of the science fiction/fantasy genre.
- Able to take artwork from concept sketch to finished art.
- An interest in pc games.
- Two month contract.

Interested applicants may send their resume with sample artwork (minimum of 3) via email.

City/Town: Kuching
Location:Sarawak
Wage/Salary: Neg.
Start: Immediate
Duration: Two Months
Type: Part Time
How to apply: email

Email: info@aizodigitalworks.com