GAMES 2010

August 31st, 2010 – 12:40 pm
Tagged as: News & Events

Games, Animation and Multimedia Entertainment Showcase (GAMES) 2010 is an event aiming to create awareness of the local games industry, regardless board games or video games, to all Malaysians. This event is a platform for game companies in Malaysia to exhibit their latest products and independent game developers to exhibit their masterpiece. It is also a gateway to individuals who are interested to involve themselves in the game industry in the future.

Events Details:
Entry: OPEN TO PUBLIC
Date : 7th - 9th October 2010
Time : Thursday - 9am - 6.00pm
Friday - 9am - 6.00pm
Saturday    -    9am - 6.00pm

Event’s Itinerary

Thursday    -    Games Exhibition
- Cosplay Competition
Friday    -    Indie Garage
Saturday    -    Games Development Talks

Contact Us for Further Inquiry
APIIT/UCTI
Technology Park Malaysia
Bukit Jalil, 57000 Kuala Lumpur
Malaysia
Tel: 016-4310061(Jason Tan) / 012-2441979 (Nicholas Choy)
Email: Jason-cytan@live.com.my / nicholaschoywh@gmail.com
Website: http://www.wix.com/gamesE/GAMES
Facebook: http://www.facebook.com/group.php?gid=113555222033398

Android Developer at M2O Publishing

August 20th, 2010 – 8:08 am

M2O Publishing is an australian software company focused on creating, producing and publishing educational and entertainment content and software for social web and mobile devices. The primary platforms we are targeting are mobile devices, including phones, micro-computers and tablets (Apple iOS 4, Google Android 2, Nokia OVI, …) as well as web based social platforms like Facebook.

 

In September 2010, the company is opening an office in Malaysia, and we are hiring an experienced Android Developer. This is a technical position with very strong focus on the Google Android SDK, which is one of our key technologies to build games and apps for smartphones and tablets. The successful applicant will have to work on several concurrent projects, multi-tasking in an agile environment.

We offer to work on exciting world-class projects, in a grade A MSC environment, internal training plan will be provided.

Android Developer (Mobile apps design & development)

(Kuala Lumpur – 2500-4500 MYR/month depending on profile and exp.)

Your Responsibilities

Report directly to the Team Leader

Develop native Android Apps, using the Android 2.x SDK

Code and script custom features in compliance with project requirements

Contribute through coding to the improvement of Android Apps design and user’s experience

Work in close relation to graphic designers and Unity 3D scene builders

Build components, libraries and version-control assets, to ensure reusable code and design

Compile, test and deliver software increments according to an agile SCRUM methodology

Actively contribute to company’s knowledge base on the internal Wiki


Your Merits

A Malaysia citizen or permanent resident

A relevant Degree from a recognized university/institute of higher learning in Computer Science or Software Engineering, with a specialisation in JAVA and mobile apps development

At least 2 years of experience in software development and implementation, with minimum 1 year experience as an Android Software Engineer and a record of shipping excellent product

Productive programmer, able to code and script effectively with object-oriented design in JAVA (J2EE, J2ME, JSP) and to work with standard version-control standards (CVS, SVN, Git, Mercurial)

Experience with Android web services (JSON/RESTFul/HTTP Client/XML/SOAP) and MySQL & SQLite databases

Hands on experience of Android Market applications testing and deployment

Good knowledge of other online technologies and languages: XML/XSLT, HTML, DHTML, CSS, Javascript, AJAX, PHP

Familiar with the other mobile and social gaming platforms such as Apple iOS SDK, Nokia OVI SDK, Facebook API

Meticulous, self-motivated, and able to multi-task in an agile environment, knowledge in SCRUM methodologies will be added advantage

Good written and spoken English

Contact : info@m2o-publishing.com

Game Engineer at M2O Publishing

August 20th, 2010 – 8:04 am

M2O Publishing is an australian software company focused on creating, producing and publishing educational and entertainment content and software for social web and mobile devices. The primary platforms we are targeting are mobile devices, including phones, micro-computers and tablets (Apple iOS 4, Google Android 2, Nokia OVI, …) as well as web based social platforms like Facebook.

 

In September 2010, the company is opening an office in Malaysia, and we are hiring a Game Engineer. This is a technical position with very strong emphasis on the Unity 3D Engine, which is one of our key technologies to build games for iPhone/iPad and Android. The successful applicant will have to work on several concurrent projects, multi-tasking in an agile environment.

We offer to work on exciting world-class projects, in a grade A MSC environment, internal training plan will be provided.

 

GAME ENGINEER (Mobile apps design & development)

(Kuala Lumpur – 2500-4500 MYR/month depending on profile and experience)

Your Responsibilities

Report directly to the Team Leader

Work with Unity 3D Engine to produce 3D scenes for mobile apps

Script custom behaviors and features (Interactions, AI, Touch UI) in compliance with project requirements

Contribute through coding to the improvement of game design and user’s experience

Work in close relation to designers and optimise 2D/3D assets for various target platforms (smartphones, tablets, desktops)

Build prefabs, libraries and version-control assets, to ensure reusable code and design

Compile, test and deliver to iOS/Android/Facebook apps developers

Actively contribute to company’s knowledge base on the internal Wiki


Your Merits

A Malaysia citizen or permanent resident

A relevant Degree from a recognized university/institute of higher learning in Computer Science or Software Engineering, with a specialisation in game design

At least 1 year of experience in software development and implementation, with minimum 1 year experience as a Game Engineer and a record of shipping excellent product

Significant experience with 3D software and engines, such as Autodesk Maya, Maxxon Cinema 4D, Unity 3D Engine, Torque TGE, …

Productive programmer, able to code and script effectively with object-oriented design in (C++, C#, .NET, Java, Javascript, PHP) and to work with standard version-control standards (CVS, SVN, Git, Mercurial)

Familiar with AI and Physics related mathematics

Familiar with the new mobile and social gaming platforms such as Apple iOS SDK, Google Android SDK, Nokia OVI SDK, Facebook API

Meticulous, self-motivated, and able to multi-task in an agile environment, knowledge in SCRUM methodologies will be added advantage

Good written and spoken English

Hardcore gamers are welcome

Contact : info@m2o-publishing.com

IGDA Meet September 3rd

August 18th, 2010 – 3:11 am
Tagged as: Announcement

Aloha all,

We are due to another meeting after our last meet on June. To make it a lot more special, I believe this is the first time we are doing a “buka puasa”/ “iftar” / breaking a fast session.

Date: September 3rd (Friday)
Time: 7.00pm-10.00pm
Place: Seoul Garden, 1 Utama Shopping Centre.

Agendas :

1. Networking session.

2. GameINC progress updates and IPCC  2010 chat.

3. Initiatives under MSC Malaysia Creative Multimedia Industry Academia Panel for games.

Note :

To RSVP to this event, please email us at igda.malaysia@gmail.com or check out our Facebook for the event announcement there. Attendees are required to pay for themselves. In the spirit of Ramadhan month, I will sponsor RM10 for each of the first 10 person who made their RSVP. So, reserve your seat quickly.

MSC Malaysia IPCC 2010 Announcement of the Winners

August 18th, 2010 – 2:48 am
Tagged as: News & Events

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A part of the improvement of IPCC is the winner announcement process. MDeC is holding a separate ceremony for the announcement of the result of the competition. The event is very organized in the sense that only the finalists, judges and media were invited compared to open-to-public pitching session. The setup creates a very good atmosphere, where the creative industry talents get to network with minds alike. As usual let’s go straight to the photo review.

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The Big Boss - Hasnul Hadi Samsudin looking over the creative talents that they are trying to nurture.

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Opening speech by Ms Wan Peng, COO of MDeC

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View from the stage

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Computer Casual Games Winners (from left) :

  • The Ancient Diary
  • Tvboy!
  • Poco Poco Cheeroco
  • Dwing Dwing Jungle
  • Plant Life

p1080224.JPGMobile Games Winners (from left) :

  • Space Ship Ion
  • Gasing Galop
  • Drug Busters
  • Nikki Holiday and the Pirate Star
  • Mamak Stall Games

p1080236.JPGThe people who made it happen. Thanks to everyone involved in IPCC.

Similar report of the event at on Animation Express, SimplyGames!, Lowyat.net.

MSC Malaysia IP Creators Challenge Series 2010 - Report

August 18th, 2010 – 2:25 am
Tagged as: News & Events

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The 5th version of IPCC has just recently concluded on 29th July 2010. After a huge change of mentoring process, the quality of the products of IPCC 2009 for Computer Casual Games has improved tremendously. The transparency for IPCC 2009, steered by Yu Chang Seng through his blog filled with interviews with the developers/winners, demo/beta download links and etc has helped to inspire other game developers in Malaysia and establish trust and tangible value of IPCC. Compared to back then, where not many people knows what happened to the games developed under IPCC grants, a lot of sad and horror stories shared through word of mouths. Things have changed a lot since it was run for the first time back in 2006. Thumbs up for people involved who made this happen.

The competition just got better and better, with 30 submission received this year, 12 shortlisted for pitching and 5 winners to selected. Below are some photos to illustrate one of the best thing has happened to the local game industryin its fifth run.

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Tea break session

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Some of the finalists having a chat before the session start.

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Equipment test before the pitching by some of the finalists.

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Judges seat. PC were provided to quickly review proposal submissions.

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15 minutes before the Computer Casual Games category pitching started.

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The main men - Yu Chang Seng and Hasnul Hadi Samsudin.

Sadly, because I am involved as one of the judges for Computer Casual Games Category, I did not get to take pictures of the pitching session as usual. So, for an awesome review of the event take a look at Chapree’s report on Lowyat.net.

MSC Malaysia IP Creators Challenge Series 2010

July 24th, 2010 – 6:04 am

Please find below the details of MSC Malaysia IPCC Casual Games Competition Pitching day 2010:

Venue: Cindai 3, Cyberview Lodge Resort and Spa, Cyberjaya
Date: 29th July 2010 (Thursday)
Time: 2.00 pm – 6.30 pm

Agenda
2.00pm            : Webby Guardian
2.20pm            : Conquering Asia
2.40pm            : Hospital Frontier
3.00pm            : The Ancient Diary
3.20pm            : Monsters of Crop

3.40pm            : Break

4.00pm            : The Mage School
4.20pm            : TVboy
4.40pm            : Poco Poco Cheerocco
5.00pm            : Dwing Dwing
5.20pm            : Komu Kami
5.40pm            : Meeroes
6.00pm            : Plant Life

Entrance is free, seat are based on first come first serve basics.

Taken from SimplyGames!.

Aizo Digital Works is looking for Concept Artist and 3d Artist/Generalist

July 19th, 2010 – 2:14 am

Aizo Digital Works Sdn. Bhd. is currently offering job positions to bright, enthusiastic and
passionate people to join our game development team. We are looking for Concept Artist and 3d Artist/Generalist.

——————————————————————————————————-

Concept Artist

Vacancy for Concept Artists to work in a small project group, conceptualising characters, vehicles
and props for the production of a game. The main responsibility is to visualise and then interpret
idea briefs into attractive, clear concept sketches and detailed blueprints. Concept Artists will work
closely with the Art Director, Technical Director and 3d Modelers to achieve a visual style that meet
the requisite of the project.

Basic requirement:
• Good illustration and concept art skills
• Ability to take a character or object sketch and reproduce it in different poses or angles
• Able to draw in the Japanese anime style
• Be able to demonstrate depth perception
• Fluent in basic graphic design skills
• Must have a strong portfolio
• Able to communicate efficiently in English
• Self motivated and able to work under pressure within a team environment
• A passion for creating games

——————————————————————————————————-

3d Artist/Generalist

Vacancy for 3d Artists/Generalists to work in a multi-disciplinary team, and be responsible for
creating 3d visuals for use in animation and games. Must be able to take a 3d project through itʼs
various stages - from 3d modeling based on concept sketches or design blueprints, shading and
texturing, to lighting and rendering. Lightweight animation skills may be required. Technical training
and orientation to be provided.

Basic requirement:
• Experience and knowledge in general 3D graphics production
• Able to work efficiently in 3ds Max or Maya
• Able to model from design briefs and concept sketches
• Strong visual perception of form, perspective and scale
• Knowledge in 3D modeling techniques
• Knowledge in 3D shading and UV mapping
• Knowledge in 3D lighting and rendering
• Basic animation with a good sense of timing
• Must have a strong portfolio
• Able to communicate efficiently in English
• Self motivated and able to work under pressure within a team environment
• A passion for creating games
Positions available: from July-August 2010
Location: Cyberjaya

Contact us: info@aizodigitalworks.com

Aizo Digital Works is looking for Mobile Game Programmer

July 19th, 2010 – 2:13 am

Vacancy for Programmers to work on the production of mobile games for Android and iOS
platforms. To work effectively both in a team and independently, with the responsibility for the
overall programming and implementation of a game application. Must be able to fit within a multidisciplinary
production environment, to work on existing game assets and implement instructions
as required by the design standards of each project.

Basic requirement:
• Experience and knowledge in Android and/or iOS application development
• Basic knowledge in game programming
• Working knowledge and fluency in the Objective C and/or Java languages
• Familiar with APIs, procedures and development environment for Android and iOS
• Strong portfolio of previous/personal work
• Degree in Computer Science (or related fields)
• Familiarity with other programming/scripting languages an advantage
• Able to communicate efficiently in English
• Self motivated and able to work under pressure within a team environment
• A passion for creating games

Positions available: from July-August 2010
Location: Cyberjaya

Contact: info@aizodigitalworks.com

IGDA Meet June 27th - Report

July 19th, 2010 – 2:04 am
Tagged as: IGDA, Meeting Reports

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A change in venue than our regular place brings some fresh faces over the world cup fever. As expected, crowd start building up after 10am+, total attendees was 12. We have one new face for IGDA meet, Sheng Yeong from Monash University. After a round of compulsory introduction everytime there is someone new, I gave some updates on GameINC, which will start on 28th June (the day after this meet) and also IPCC dateline is 1st of July 2010. There were few smaller discussion on IPCC itself, as few of the attendees are participating in the competition.

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Then I go on, sharing about SimplyGames!, a blog run by Yu Chang Seng. It has a lot of updates, news, interviews from local game developers, especially IPCC winners. Some of us had to leave earlier, while the others hang around longer. Around 12pm, Johaness Reuben from Gamebrains, drop by. A veteran in game industry, he shared his experience with the younger generation of game developers. The meet continued at Starbucks as some of us want to have some ‘proper’ coffee at lunch time. The meet end at 3pm+.

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Thanks to Fairuz duo for helping out IGDA with the venue booking, equipment setup and a portable easel with IGDA Malaysia branding. Awesome job!