The event was launched on Friday morning, by MDeC’s CEO Datuk Badlisham Ghazali. There are few projects being showcased at MDeC’s booth, including IPCC Computer Game Design Competition 2007 grant winners and some company/project under Content Accelerator project, including Big Bad Robots and Studio Caterpillar.
Visitors were able try out the games made under IPCC competition at 4 different PCs.

Mystic Order by Mohd Ridhwan & Mohd Sufyan (Studio Caterpillar)

Ice Blast by Jordan Phang (Zombiegecko Games)

Adik Pintar by Zainal Kahar
Vyrus by Bazil Akmal Bidin (notAthing)
The talks was held on Saturday and Sunday.

On Saturday, we have Big Bad Robots guys (Terence, Rus, Jin and Bokson) demo-ing the games Honor & Money. Details of the game is available at their website. Tonnes of screenshots and gameplay videos there. Check it out!

Then, Jordan Phang shared his experience as an Indie developer. He spoke about the process that he have gone through developing Ice Blast, the feedback that he got from publishers, and his next plan for the future.
On Sunday, Michael Ooi, an experience game designer share his knowledge about game designers and what do they do. He categorized game designers to several specific task/skill like game scripter being the technician of a game design team, level designer being the artisan of a game design team, and etc. Later Bazil Akmal Bidin (BuZz), developer for Vyrus shared his recipies for Vyrus. He explained what did he used to make Vyrus, such as Ogre for the rendering, CEGUI for the GUI system, and etc.
For extensive coverage of the event, watch out for GameAxis magazine.